

“One of the key things right from the start is that we wanted to bring story to the MMO space,” said Greg Zeschuk, co-founder and vice-president of BioWare. BioWare has taken the role-playing elements that made their games “Mass Effect” and “Dragon Age: Origins” popular and integrated them into a video game genre where narrative often takes a back seat. With interactive dialogues storylines influenced by players’ decisions, the focus on the game’s story is immediately apparent. Players have a choice in what kind of characters they want to be, from an honourable Jedi knight wielding an iconic lightsaber to a bounty hunter for hire. Along the way players will take on a multitude of quests to progress their individual stories, either alone or with a group of friends. Players can choose to either serve the Republic or Empire as their characters embark on a journey that will take them to several far-flung planets, including “Star Wars” favourites such as icy Hoth or arid Tatooine. Peace does not make for an engaging video game plot, however, and soon the universe is again swept up in a conflict between the two sides. The Galactic Republic has forged a tenuous peace with the despotic Sith Empire, and the Republic’s Jedi knights are seeking to rebuild after being decimated their enemies in the last war. The PC game takes place thousands of years before the popular “Star Wars” films. Now the Edmonton-based developer is hoping a strong narrative – and a heavyweight licence – will set its first massively multiplayer online game apart in a highly competitive market when “Star Wars: The Old Republic” hits store shelves Tuesday. With a penchant for weaving engaging complex characters and engaging storylines into their products, BioWare has become one of the premier creators of role-playing video games in North America. Send this page to someone via email email.
